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- %%
- %% wpc_noise.auv --
- %%
- %% Config file for noise shader
- %%
- %% Copyright (c) 2006 Dan Gudmundsson
- %%
- %% See the file "license.terms" for information on usage and redistribution
- %% of this file, and for a DISCLAIMER OF ALL WARRANTIES.
- %%
- %% $Id: wpc_noise.auv,v 1.4 2006/01/27 15:17:56 dgud Exp $
- %%
-
- %% Everything behind a '%' is a comment
-
- {name, "Noise"}. % The name in the shader selector
- {vertex_shader, "standard.vs"}. % Vertex shader used
- {fragment_shader, "noise.fs"}. % Fragment shader used
- {auv, auv_noise}. % Use builtin 3d noise texture
- {auv, auv_bg}. % Require previous passes
- {auv, auv_bbpos3d}.
- %% Uses these uniforms:
- %% {uniform, Type, VarID in shader, DefaultValue, StringInGUI}
- {uniform, color, "color1", {0.0,0.0,0.0,1.0}, "Color 1"}.
- {uniform, color, "color2", {1.0,1.0,1.0,1.0}, "Color 2"}.
- {uniform, float, "scale", 1.0, "Scale"}.
- {uniform, {slider,0.001,1.0}, "persistance", 0.5, "Level"}.
- {uniform, bool, "blend", true, "Blend"}.
-